Model House Rules |
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| Introduction |
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Please include {GAME NAME} in the subject line of all correspondence to the GM about this game If you have a second address that I can contact you at in case of difficulties with your main address let me know and I will put it on file. If you wish me to include both addresses in the main mailing list let me know. If you know in advance that you will be using an alternate account please let me know. If you send in your orders from someone else's account without first alerting me please CC the orders to your account also so that I know you are aware of the orders. I will be using as rules for this game the 1971 Games Research version of the rules of Diplomacy. As well, and except where superseded below, Redscape house rules will be used.By accepting a position in the game players agree to abide by these rules.
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| Deadlines |
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Deadlines are not suggestions, I normally get to the game at the time given for a deadline. In the unlikely event that I do not get online at the specified time, orders will be accepted until the start of adjudication. All Deadlines will normally be at 0800 GMT I will try to send out a 24hr deadline warning for the Spring and Fall turns, but don't depend on it. Failure to send in orders because I did not send a 24hr notice is not a valid excuse. I do not send out 24 HR warnings for the Retreat or Adjustment phases. There will be NO automatic grace period. If you need an extension you must ask for one. I am flexible but please request extensions with at least 24 hours advanced notice.
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| Orders |
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Preliminary orders are encouraged. I will aknowledge receipt of orders usualy upto 12 hours before the deadline. If I have not aknowledged the receipt of your orders, or you are close to the deadline I recomend that you send me the orders via a Redscape Private Message as well. I have encountered many times that mails can be delayed or lost in the internet, while the PMs are sure to get to me. Unit Orders Invalid or illegal move orders will be treated as legitimate move orders for the purposes of supporting the unit in question in place. In other words, the support order will be ruled invalid because the supported unit attempted to move. The exception is nonsensical move orders which will be treated as orders to hold and can be supported to hold. For example "Paris vacations on the moon" will be interpreted as Par holds. Multiple Sets of Orders Multiple Orders for Units (Example: In Spring '01 England orders: -England has a Fleet in London- Convoy Orders
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| NMRs |
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I will not adjudicate with an NMR in the first two years Any NMR in the first two years will result in immediate replacement.. The game will not begin if any player NMR's the turn. A first turn NMR will result in immediate replacement and the game will begin anew. Players will have one NMR tolerated. In the event that a player does NMR that player must contact the GM within 48 hours of the results being posted to confirm that they will continue playing. If no reply is received I will immediately begin looking for a replacement before the next turn. If the NMRing player contacts me before I find a replacement he may be allowed to continue. After a player NMRs a second time they will be replaced. NBR'S and NRR'S will not be counted as NMR's in regards to being automatically replaced after two NMRs.
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| Draws and other Premature Terminations |
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Players are free to propose an agreement to terminate the game at any time. According to the basic rules of Diplomacy this should result in a draw between all survivors. However I will accept any reasonable proposal. Approval requires a unanimous yes vote by all surviving players (players may abstain and not affect the outcome of the vote). The vote will be cast by secret ballot. Results will be announced upon receipt of first "no" vote, a unanimous "yes" vote or upon expiration of deadline. The player who makes the proposition does not have to vote yes. Not voting before the deadline will be considered voting in favor of the proposition without participating in the Result, i.e. You will not be part of a draw, or you will not get survival credit if you do not submit a vote.
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| Amendments & Changes |
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The GM reserves the right to amend these rules at any time. Changes will be made in cases requiring rules clarification. GM also reserves the right to put any issue to a vote of the remaining players. All votes must be unanimous to pass.
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| Questions to the GM |
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Consider anything sent to the GM as public domain. Any questions asked will be answered to the best of the GM's ability. Any answer, with the question, might be sent to all players without identifying the source of the question. If the player requests the answer be kept private that request will be honored.
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